I went to the dentist yesterday for the first time in a LONG time, which was… an experience. So I draw this waiting for the swelling to go down.
I have had allot of fun with these vignettes, but sometimes they just don’t work out. This was the case yesterday, when I decided to try my hand at a new technique in Blender. This isn’t the worst thing I have ever created, but it certainly is not the best. I hope to be back tomorrow with something decent.
for todays vignette I wanted to create a companion to the modernist livingroom. I wanted to create something that would look dark and kinda awesome.
This red and grey combination is one of my favourites, so while I still don’t know what I want to use these designs for, I really like the designs.
It is really warm where I live, much warmer than it usually is at this time of year, so I wanted to create a scene that radiates heat and really speaks to the sweltering experience I am having.
this café scene ended up taking quite a bit longer than I was hoping it would.
I have been enjoying the summer as of late and as a part of that I have decided to start each day with these 1 hour vignette challenges. Unlike most of my projects, these vignettes don’t have a project that they are attached to, rather they exist independently of one another, but in the same visual universe.
I don’t know if there is a game here, but there might be, for now I am just having fun in blender 3D
I have been working on the chain broke for a while now and with each new level I stand in front of the same basic issue: how do I make this look somewhat unique, so that it stands out from the rest of the game.
This particular problem reared it’s ugly head once more, as I started making the inside of the machine known as Tau.
At one point in the game, I need my main character 3CS to walk inside of a massive computer and I need to create a look for that. This is my attempt at doing that
I have been working on creating a mechanic that will hold the attention of my guards for a couple of seconds while Re80 sneaks by and have been having a hell of a time with it.
As it turns out, there are very few things that a robot sill stop for and even fewer of those make sense within the context of my game.
I considered an EMP mine, which would shut them down temporarily, but that seemed needlessly aggressive and I wanted to keep the game non violent.
I considered a screen at which you could hack the robots, but that came with the implication that Re80 had been able to do this the whole time, so why didn’t she start with that.
I considered a tesla coil, which would keep the robots insnared by its tendrils of electricity, but somehow, enslaving a race of robots seems like an off thing for a former slave/prisoner to do.
So in the end I decided that creating a hologram of herself to distract the robots probably was the most sensible thing to do in this situation. However, I still enjoyed the time I spent trying to figure out the problem of what stops a robot dead in its tracks.
Creating videogames is amazing and if I could I would be doing it all day everyday, that said, it can also be exhausting work.
When you find yourself on month 4 of an 8 month development, it becomes easy to crave a creative reprieve. at this point, you have been staring at the same art style and the same models for what feels like an eternity. You have been staring at these things to the point that you have lost any idea of whether the thing you are creating has any value at all.
This is where you need this creative respite. You need to let your freak flag fly and just try something new. Something that may or may not work out, but that is fun in the moment and feels good while you are doing it.
This is why I decided to work on my Blender game today and create a bust in the style of tellstale’s the walking dead. It is not for anything, other than the fun of making it.
check out this first teaser for the chain broke