reacting to development

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videogame development is something not the easiest thing in the world, especially if you are working alone and with no money.

This means that development asks you to be more or less everything, from programmer, over artist to narrative director.

All this said, I don’t know any developer (myself included) that doesn’t love it. You kinda have to, since there is no guarantee about returns on investment, nor how people will receive your work.

you simply roll the dice and do what you love.

The exploration

133I have been working on some of the exploration aspects of “the magnet”.

The game functions in two distinct section, one part of story based and very reminiscent of the interactive fiction genre and the other part of the game is more akin to a classic point and click game.

I have been working on getting the point and click part of the game to feel right, so that the player gets the best experience when playing it, but directing game feel is pretty damn difficult.

smaller and more fun

Screenshot 2018-12-30 11.52.11

so, I feel like I haven’t given “the magnet” enough of an introduction, so here goes.

“the magnet” is a narrative game that is part interactive novel, part exploration game. In the game you play as Teddie, a young girl who find herself alone at the end of the world. She has to stay alive in a world infested with horrors that murder anyone they find on sight.

Throughout the game, she meets other survivors and try to establish connections.