the symbol

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one of the good things about the magnet is the fact that I have a very distinctive visual hook.

This mask was one of the first things I designed for the project, way before there was a story or a character, there was this mask.

Even though the character takes up much more space in terms of story, the mask is what sparked that character into existence.

This is emblematic of my way of working, I am not a writer (not fully) and I am not a gamedesigner (not only). Rather, one informs the other and I could never just do one or the other.

So I do both, in true jack of all trades fashion.

Purple Bar

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I realised recently that, While I have many other colours in these monochromatic designs, I have sorta neglected purple. So I decided to rectify that by creating this bar scene which is all purple all of the time.

Screens

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I wanted to create something that was a bit darker, so I created this scene of a single person in front of a bunch of monitors. I have been trying to tell more stories with these vignettes; This one is one of the more clear ones.

bedroom

026for todays vignette I wanted to create a companion to the modernist livingroom. I wanted to create something that would look dark and kinda awesome.

This red and grey combination is one of my favourites, so while I still don’t know what I want to use these designs for, I really like the designs.

Nature scene

I don’t usually work with nature scenes, mostly because I usually don’t do well with them. Never the less I decided to try something out today.

I think this particular vignette shows some promise, which is good because the shadows of a universe in which these vignettes exist is starting to take place. 016