Sinister Livingroom

I haven’t really worked with the colour red for the vignettes, so I wanted to create an indoor scene with that colour as a centrepiece.

I also wanted to create some modernist furniture, however, the combination of those two elements mean that the game came out looking just a bit more sinister than I thought it would… I still like it though.

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Taking a respite

Creating videogames is amazing and if I could I would be doing it all day everyday, that said, it can also be exhausting work.

When you find yourself on month 4 of an 8 month development, it becomes easy to crave a creative reprieve. at this point, you have been staring at the same art style and the same models for what feels like an eternity. You have been staring at these things to the point that you have lost any idea of whether the thing you are creating has any value at all.

This is where you need this creative respite. You need to let your freak flag fly and just try something new. Something that may or may not work out, but that is fun in the moment and feels good while you are doing it.

This is why I decided to work on my Blender game today and create a bust in the style of tellstale’s the walking dead. It is not for anything, other than the fun of making it.