The Monsters of NGC

Last week I had the pleasure of going to the Nordic Game conference (NGC) and I had a great time.

I have been going to NGC for almost 5 years running and every time I have fun, so that it was a great experience did not surprise.

However, most of what you end up doing at these conferences is listening to talks or networking. So, when I was not networking (which was most of what I did while there) I was fidgeting with my notebook while listening to a talk.

I drew these monster for each talk that I attended, for what reason I cannot say. This was something to do while the talk was going on and honestly, it was pretty fun while I was doing it.

So I hope you enjoy these moster that were roaming around my head as I was roaming around NGC.

placeholder hell

In my experience game development is a game of place holders. As you develop you game, in the rush of creativity, you simply cannot be bothered with making something look nice. So you create a placeholder object. Something that isn’t necessarily good, but definitely good enough.

This, however, is a double edged sword. On one hand, you have something that works, but on the other hand you have a mess of work that you have to do in the future to make the project look somewhat decent.

I currently find myself in this placeholder hell with the enemies that make up the bulk of the challenge in “The chain broke”.

They are definitely good enough, but there is nothing distinctive about them, they are just “good enough”.

moving forward, I will have to find a way to make these monsters something to be feared. They need to be made scary.