one of the good things about the magnet is the fact that I have a very distinctive visual hook.
This mask was one of the first things I designed for the project, way before there was a story or a character, there was this mask.
Even though the character takes up much more space in terms of story, the mask is what sparked that character into existence.
This is emblematic of my way of working, I am not a writer (not fully) and I am not a gamedesigner (not only). Rather, one informs the other and I could never just do one or the other.
So I do both, in true jack of all trades fashion.