I wanted to create something a bit more silly this time, so I thought a sombrero wearing restaurant would be the thing.
I have quite a few social media site that I try to keep up to date as much as I can. That does, sadly mean that sometimes something falls through the cracks and in this case I forgot to post these pieces here-
But I guess that isn’t such a crime, when I get to throw 2 of these at the blog all at once, especially since I am quite happy with these 2.
I kinda have a love for this red and grey apartment. I still don’t know what I will be using it for, but I just like having it. Notice that the upside down painting is here too.
I hadn’t done a somewhat sad vignette since the toilet I did a couple of weeks back, so I wanted to create something that was a bit disheartening, so I did an AA meeting.
I went to the dentist yesterday for the first time in a LONG time, which was… an experience. So I draw this waiting for the swelling to go down.
This time I wanted to try and make a vignette that has a slightly different look to it. I wanted to create something that seemed a bit more mature, so I went with a casino.
for todays vignette I wanted to create a companion to the modernist livingroom. I wanted to create something that would look dark and kinda awesome.
This red and grey combination is one of my favourites, so while I still don’t know what I want to use these designs for, I really like the designs.
I have been working on the chain broke steadily for just about 8 months and I have finally made it ou of alpha!!!
What does that mean?
well, it means that I have a finished game. A buggy, narratively broke, kinda boring game, certainly, but a finished game none the less. I could release this game tomorrow, if I wanted to, I don’t though.
I am going to be spending the next 5 months, getting the game into BETA and polishing it to near perfection.
I had no idea how long I would be working on the chain broke when I started working on it. Initially, it was supposed to be a small 3 month project, that was going to bring me out of the funk I was in at the time.
These 8 months into the project, and I realise how naive I was to think that the project was going to be anything but a Herculean undertaking.
This is why every milestone has to be celebrated, no matter how minute.
Today, for instance, I finally finished decorating the final scene I created in January.
OK, that needs some explanation.
I created 26 levels in January on my way to a very early alpha of the game. These levels were simply meant to be guidelines that I would follow when designing the rest of the game.
I had no idea that I would be working for 7 months on those 26 levels (which became 30 over time). So now, that I have finally finished the 26th level I can look at the last couple (as in literally 2) levels completely without any old guidelines to follow.
This is both kinda fun and kinda scary.