forgetting

I have quite a few social media site that I try to keep up to date as much as I can. That does, sadly mean that sometimes something falls through the cracks and in this case I forgot to post these pieces here-

But I guess that isn’t such a crime, when I get to throw 2 of these at the blog all at once, especially since I am quite happy with these 2.

Motorcycle

028

I realised that every vigennete I have created with a mototrized vehicle in it has been blue. I don’t know what that is about, but it is a thing.

maybe, subconsciously, the act of looking at a vehicle makes me blue… Maybe that’s what is happening?

bedroom

026for todays vignette I wanted to create a companion to the modernist livingroom. I wanted to create something that would look dark and kinda awesome.

This red and grey combination is one of my favourites, so while I still don’t know what I want to use these designs for, I really like the designs.

Finally out of Alpha

Screenshot 2017-09-02 21.11.30.png

I have been working on the chain broke steadily for just about 8 months and I have finally made it ou of alpha!!!

What does that mean?

well, it means that I have a finished game. A buggy, narratively broke, kinda boring game, certainly, but a finished game none the less. I could release this game tomorrow, if I wanted to, I don’t though.

I am going to be spending the next 5 months, getting the game into BETA and polishing it to near perfection.

Clawing my way towards beta

Screenshot 2017-07-31 21.11.11

I had no idea how long I would be working on the chain broke when I started working on it. Initially, it was supposed to be a small 3 month project, that was going to bring me out of the funk I was in at the time.

These 8 months into the project, and I realise how naive I was to think that the project was going to be anything but a Herculean undertaking.

This is why every milestone has to be celebrated, no matter how minute.

Today, for instance, I finally finished decorating the final scene I created in January.

OK, that needs some explanation.

I created 26 levels in January on my way to a very early alpha of the game. These levels were simply meant to be guidelines that I would follow when designing the rest of the game.

I had no idea that I would be working for 7 months on those 26 levels (which became 30 over time). So now, that I have finally finished the 26th level I can look at the last couple (as in literally 2) levels completely without any old guidelines to follow.

This is both kinda fun and kinda scary.

does it fit

I have been working on the game for a while and I have finally reached the final chapter of the development, which means I have to figure out what the inside of a massive AI looks like.

This is turning out to be more challenging than I thought it would be, as I have match something glossy with the rest of the game.

I am still working on it, trying to make the game make visual sense, but it is not as easy as one might think it would be.

Shading my troubles away

I have been working on the chain broke for a while now and with each new level I stand in front of the same basic issue: how do I make this look somewhat unique, so that it stands out from the rest of the game.

This particular problem reared it’s ugly head once more, as I started making the inside of the machine known as Tau.

At one point in the game, I need my main character 3CS to walk inside of a massive computer and I need to create a look for that. This is my attempt at doing that