the symbol

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one of the good things about the magnet is the fact that I have a very distinctive visual hook.

This mask was one of the first things I designed for the project, way before there was a story or a character, there was this mask.

Even though the character takes up much more space in terms of story, the mask is what sparked that character into existence.

This is emblematic of my way of working, I am not a writer (not fully) and I am not a gamedesigner (not only). Rather, one informs the other and I could never just do one or the other.

So I do both, in true jack of all trades fashion.

The set

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This is the first look of the set where “the magnet” will take place. The entire game is based on one location and a very small number of assets.

The plan for this game is to do the most with the least, trying to make as much happen with as few assets as possible.

I can’t wait to put the game out to see, if people will respond to this approach to game design, but for now, it exists only in the abstract.

Gorilla robot

this is a model I did for a project that eventually got scrapped. This character was supposed to be the antagonist in a team shooter type deal, but the developer of the project overreached, so now I have a bunch of models that I never used.

You win some, you lose some

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I have had allot of fun with these vignettes, but sometimes they just don’t work out. This was the case yesterday, when I decided to try my hand at a new technique in Blender. This isn’t the worst thing I have ever created, but it certainly is not the best. I hope to be back tomorrow with something decent.

Finally out of Alpha

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I have been working on the chain broke steadily for just about 8 months and I have finally made it ou of alpha!!!

What does that mean?

well, it means that I have a finished game. A buggy, narratively broke, kinda boring game, certainly, but a finished game none the less. I could release this game tomorrow, if I wanted to, I don’t though.

I am going to be spending the next 5 months, getting the game into BETA and polishing it to near perfection.

Update on development

one of the major problems with development, is the amount fo work that is required to make anything work.

Truly any and all things take a herculean amount of effort and no matter how many games you have made previously, you always end up under estimating the kind of work that is required of you.

That is why I have not been updating the blog in a couple of months, not because I have not been working (believe me, I have been working), but because the amount of work that I had ahead of me was kind of staggering.

I am happy to announce that I am almost ready with the beta of the game and while it is still somewhat boring, the game is looking up.

I have given myself 5 months to get from somewhat boring beta to amazing and fun release.

for now though, I just have to work and work and work until I have a finished game.