reacting to development

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videogame development is something not the easiest thing in the world, especially if you are working alone and with no money.

This means that development asks you to be more or less everything, from programmer, over artist to narrative director.

All this said, I don’t know any developer (myself included) that doesn’t love it. You kinda have to, since there is no guarantee about returns on investment, nor how people will receive your work.

you simply roll the dice and do what you love.

the move

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So, the original plan for “the magnet” was to create a game that was made with the open source engine renpy (https://www.renpy.org/) which is a great tool for making interactive narrations.

However, as I realised much too late, Renpy does not have a web build feature and as someone who distributes their games mostly through sites like newgrounds.com , this was a bit of a blow.

So, I have, over christmas been working on making a version of the game that will have the same story structure opportunity as it would have had in Renpy, but with the added benefit of some 3D exploration, by way of the unity engine.

The image above is an example of a casualty of this move, as I have had to scrap the first design i made for “Teddie”.

The exploration

133I have been working on some of the exploration aspects of “the magnet”.

The game functions in two distinct section, one part of story based and very reminiscent of the interactive fiction genre and the other part of the game is more akin to a classic point and click game.

I have been working on getting the point and click part of the game to feel right, so that the player gets the best experience when playing it, but directing game feel is pretty damn difficult.

so here we go again

I have traditionally not been great at keeping up this blog, but I will give it one last go. For 2019 I hope to be more present on social media and let people know what is going on with my project.

This starts with the first project that will be up in 2019 called “the magnet”, here is the first look.the_magnet

Gorilla robot

this is a model I did for a project that eventually got scrapped. This character was supposed to be the antagonist in a team shooter type deal, but the developer of the project overreached, so now I have a bunch of models that I never used.

You win some, you lose some

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I have had allot of fun with these vignettes, but sometimes they just don’t work out. This was the case yesterday, when I decided to try my hand at a new technique in Blender. This isn’t the worst thing I have ever created, but it certainly is not the best. I hope to be back tomorrow with something decent.

sweltering

It is really warm where I live, much warmer than it usually is at this time of year, so I wanted to create a scene that radiates heat and really speaks to the sweltering experience I am having.

this café scene ended up taking quite a bit longer than I was hoping it would.

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Sinister Livingroom

I haven’t really worked with the colour red for the vignettes, so I wanted to create an indoor scene with that colour as a centrepiece.

I also wanted to create some modernist furniture, however, the combination of those two elements mean that the game came out looking just a bit more sinister than I thought it would… I still like it though.

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