smaller and more fun

Screenshot 2018-12-30 11.52.11

so, I feel like I haven’t given “the magnet” enough of an introduction, so here goes.

“the magnet” is a narrative game that is part interactive novel, part exploration game. In the game you play as Teddie, a young girl who find herself alone at the end of the world. She has to stay alive in a world infested with horrors that murder anyone they find on sight.

Throughout the game, she meets other survivors and try to establish connections.

Gorilla robot

this is a model I did for a project that eventually got scrapped. This character was supposed to be the antagonist in a team shooter type deal, but the developer of the project overreached, so now I have a bunch of models that I never used.

Sinister Livingroom

I haven’t really worked with the colour red for the vignettes, so I wanted to create an indoor scene with that colour as a centrepiece.

I also wanted to create some modernist furniture, however, the combination of those two elements mean that the game came out looking just a bit more sinister than I thought it would… I still like it though.

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Vignettes

I have been enjoying the summer as of late and as a part of that I have decided to start each day with these 1 hour vignette challenges. Unlike most of my projects, these vignettes don’t have a project that they are attached to, rather they exist independently of one another, but in the same visual universe.

I don’t know if there is a game here, but there might be, for now I am just having fun in blender 3D

Finally out of Alpha

Screenshot 2017-09-02 21.11.30.png

I have been working on the chain broke steadily for just about 8 months and I have finally made it ou of alpha!!!

What does that mean?

well, it means that I have a finished game. A buggy, narratively broke, kinda boring game, certainly, but a finished game none the less. I could release this game tomorrow, if I wanted to, I don’t though.

I am going to be spending the next 5 months, getting the game into BETA and polishing it to near perfection.

The amazingness of Caligari

I am working on allot of things at once, as is my nature.

So, while I am still working on the chain broke (which is nearing its beta), I am also working on creating the world of the next project that i am making: “Frankie and Stein”.

“Frankie and Stein” is a continuation of a project I created in 2015, which at the time was a small visual novel.

This time the project will become a bit more involved, but it will still keep to the same basic principles as the original. Namely, allot of love for classic horror movies of the 1920’s.

I have started to watch some classic horror with that in mind and I have started with the classic “The cabinet of Dr. Caligari”, which is a surprisingly watchable movie for being almost 100 years old.

Update on development

one of the major problems with development, is the amount fo work that is required to make anything work.

Truly any and all things take a herculean amount of effort and no matter how many games you have made previously, you always end up under estimating the kind of work that is required of you.

That is why I have not been updating the blog in a couple of months, not because I have not been working (believe me, I have been working), but because the amount of work that I had ahead of me was kind of staggering.

I am happy to announce that I am almost ready with the beta of the game and while it is still somewhat boring, the game is looking up.

I have given myself 5 months to get from somewhat boring beta to amazing and fun release.

for now though, I just have to work and work and work until I have a finished game.

Made it to popular

so, a couple of days ago I uploaded the game that I made during the Nordic game jam called “I am Anna” to Newgrounds.com

While I know that this game is not my finest work (it was created during a game-jam), it did somehow end up on their popular games list, which I am kind of proud of.

Situations like this is why I love newgrounds as much as I do, not because they incentivise me to create games through good reviews (though I would be lying if I said that that sort of thing doesn’t help), but because they have such an awesome approach to community.

I have uploaded allot of games to newgrounds and because they make sure that people see the content that is added to the site, you end up with allot of views and some really awesome reviews.

need a pick me up?

 

So, I have reached the middle part of development, the part where I have s much development in front of me as I have left behind.

This is the part where the project is more or less in tatters and social engagement or just life have caused me to have less time fixing the mess that I have made.

At times like these you really only have you conviction and your commitment to the project to keep you going and that can lead to a feeling of general malaise.

I have something that eases the unease at times like these; a small tool which temporarily makes me feel a bit better. it is my emo playlist.

These are songs that help me feel better and let me know that it’s going to be ok, even if the whole project seems a bit hopeless.

These are some of the tracks: