the symbol

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one of the good things about the magnet is the fact that I have a very distinctive visual hook.

This mask was one of the first things I designed for the project, way before there was a story or a character, there was this mask.

Even though the character takes up much more space in terms of story, the mask is what sparked that character into existence.

This is emblematic of my way of working, I am not a writer (not fully) and I am not a gamedesigner (not only). Rather, one informs the other and I could never just do one or the other.

So I do both, in true jack of all trades fashion.

The set

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This is the first look of the set where “the magnet” will take place. The entire game is based on one location and a very small number of assets.

The plan for this game is to do the most with the least, trying to make as much happen with as few assets as possible.

I can’t wait to put the game out to see, if people will respond to this approach to game design, but for now, it exists only in the abstract.

smaller and more fun

Screenshot 2018-12-30 11.52.11

so, I feel like I haven’t given “the magnet” enough of an introduction, so here goes.

“the magnet” is a narrative game that is part interactive novel, part exploration game. In the game you play as Teddie, a young girl who find herself alone at the end of the world. She has to stay alive in a world infested with horrors that murder anyone they find on sight.

Throughout the game, she meets other survivors and try to establish connections.

so here we go again

I have traditionally not been great at keeping up this blog, but I will give it one last go. For 2019 I hope to be more present on social media and let people know what is going on with my project.

This starts with the first project that will be up in 2019 called “the magnet”, here is the first look.the_magnet

Gorilla robot

this is a model I did for a project that eventually got scrapped. This character was supposed to be the antagonist in a team shooter type deal, but the developer of the project overreached, so now I have a bunch of models that I never used.

Motorcycle

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I realised that every vigennete I have created with a mototrized vehicle in it has been blue. I don’t know what that is about, but it is a thing.

maybe, subconsciously, the act of looking at a vehicle makes me blue… Maybe that’s what is happening?