Finally out of Alpha

Screenshot 2017-09-02 21.11.30.png

I have been working on the chain broke steadily for just about 8 months and I have finally made it ou of alpha!!!

What does that mean?

well, it means that I have a finished game. A buggy, narratively broke, kinda boring game, certainly, but a finished game none the less. I could release this game tomorrow, if I wanted to, I don’t though.

I am going to be spending the next 5 months, getting the game into BETA and polishing it to near perfection.

The amazingness of Caligari

I am working on allot of things at once, as is my nature.

So, while I am still working on the chain broke (which is nearing its beta), I am also working on creating the world of the next project that i am making: “Frankie and Stein”.

“Frankie and Stein” is a continuation of a project I created in 2015, which at the time was a small visual novel.

This time the project will become a bit more involved, but it will still keep to the same basic principles as the original. Namely, allot of love for classic horror movies of the 1920’s.

I have started to watch some classic horror with that in mind and I have started with the classic “The cabinet of Dr. Caligari”, which is a surprisingly watchable movie for being almost 100 years old.

Update on development

one of the major problems with development, is the amount fo work that is required to make anything work.

Truly any and all things take a herculean amount of effort and no matter how many games you have made previously, you always end up under estimating the kind of work that is required of you.

That is why I have not been updating the blog in a couple of months, not because I have not been working (believe me, I have been working), but because the amount of work that I had ahead of me was kind of staggering.

I am happy to announce that I am almost ready with the beta of the game and while it is still somewhat boring, the game is looking up.

I have given myself 5 months to get from somewhat boring beta to amazing and fun release.

for now though, I just have to work and work and work until I have a finished game.

Made it to popular

so, a couple of days ago I uploaded the game that I made during the Nordic game jam called “I am Anna” to Newgrounds.com

While I know that this game is not my finest work (it was created during a game-jam), it did somehow end up on their popular games list, which I am kind of proud of.

Situations like this is why I love newgrounds as much as I do, not because they incentivise me to create games through good reviews (though I would be lying if I said that that sort of thing doesn’t help), but because they have such an awesome approach to community.

I have uploaded allot of games to newgrounds and because they make sure that people see the content that is added to the site, you end up with allot of views and some really awesome reviews.

need a pick me up?

 

So, I have reached the middle part of development, the part where I have s much development in front of me as I have left behind.

This is the part where the project is more or less in tatters and social engagement or just life have caused me to have less time fixing the mess that I have made.

At times like these you really only have you conviction and your commitment to the project to keep you going and that can lead to a feeling of general malaise.

I have something that eases the unease at times like these; a small tool which temporarily makes me feel a bit better. it is my emo playlist.

These are songs that help me feel better and let me know that it’s going to be ok, even if the whole project seems a bit hopeless.

These are some of the tracks:

the sound of silence

SO I haven’t been updating for a little while, I know.

This is not because I have been slacking off, it is simply because I have been somewhat busy going to and recuperating from a game jam situation.

Last weekend I went to “Nordic game Jam” which is one of the worlds largest game jams held in one single location. The idea at the jam is that you show up, you find a group, you make a game in 48 hoursĀ and then you enter it into a competition, to see how well you did.

suffice it to say, I did make a game and it did not win or even place in the top.

still, I had allot of fun and once I check out whether or not my game is worth anything, I will share it.

Holo

I have been working on creating a mechanic that will hold the attention of my guards for a couple of seconds while Re80 sneaks by and have been having a hell of a time with it.

As it turns out, there are very few things that a robot sill stop for and even fewer of those make sense within the context of my game.

I considered an EMP mine, which would shut them down temporarily, but that seemed needlessly aggressive and I wanted to keep the game non violent.

I considered a screen at which you could hack the robots, but that came with the implication that Re80 had been able to do this the whole time, so why didn’t she start with that.

I considered a tesla coil, which would keep the robots insnared by its tendrils of electricity, but somehow, enslaving a race of robots seems like an off thing for a former slave/prisoner to do.

So in the end I decided that creating a hologram of herself to distract the robots probably was the most sensible thing to do in this situation. However, I still enjoyed the time I spent trying to figure out the problem of what stops a robot dead in its tracks.