smaller and more fun

Screenshot 2018-12-30 11.52.11

so, I feel like I haven’t given “the magnet” enough of an introduction, so here goes.

“the magnet” is a narrative game that is part interactive novel, part exploration game. In the game you play as Teddie, a young girl who find herself alone at the end of the world. She has to stay alive in a world infested with horrors that murder anyone they find on sight.

Throughout the game, she meets other survivors and try to establish connections.

finishing up

The game “scarred” that I have been developing over the last 8 months or so is finally rapping up and this will be the biggest project that I have ever followed through to completion.

This means that this project is the first time I get into some hard Debugging and creating those finishing touches that takes a game from amateur to polished and they are more than a little difficult.

I am currently working on a good credits sequence that honours everyone that has worked on the game, which is why I am doing the kinds of portraits you see above.

Sinister Livingroom

I haven’t really worked with the colour red for the vignettes, so I wanted to create an indoor scene with that colour as a centrepiece.

I also wanted to create some modernist furniture, however, the combination of those two elements mean that the game came out looking just a bit more sinister than I thought it would… I still like it though.

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Nature scene

I don’t usually work with nature scenes, mostly because I usually don’t do well with them. Never the less I decided to try something out today.

I think this particular vignette shows some promise, which is good because the shadows of a universe in which these vignettes exist is starting to take place. 016

Vignettes

I have been enjoying the summer as of late and as a part of that I have decided to start each day with these 1 hour vignette challenges. Unlike most of my projects, these vignettes don’t have a project that they are attached to, rather they exist independently of one another, but in the same visual universe.

I don’t know if there is a game here, but there might be, for now I am just having fun in blender 3D

Finally out of Alpha

Screenshot 2017-09-02 21.11.30.png

I have been working on the chain broke steadily for just about 8 months and I have finally made it ou of alpha!!!

What does that mean?

well, it means that I have a finished game. A buggy, narratively broke, kinda boring game, certainly, but a finished game none the less. I could release this game tomorrow, if I wanted to, I don’t though.

I am going to be spending the next 5 months, getting the game into BETA and polishing it to near perfection.

the sound of silence

SO I haven’t been updating for a little while, I know.

This is not because I have been slacking off, it is simply because I have been somewhat busy going to and recuperating from a game jam situation.

Last weekend I went to “Nordic game Jam” which is one of the worlds largest game jams held in one single location. The idea at the jam is that you show up, you find a group, you make a game in 48 hours and then you enter it into a competition, to see how well you did.

suffice it to say, I did make a game and it did not win or even place in the top.

still, I had allot of fun and once I check out whether or not my game is worth anything, I will share it.

Holo

I have been working on creating a mechanic that will hold the attention of my guards for a couple of seconds while Re80 sneaks by and have been having a hell of a time with it.

As it turns out, there are very few things that a robot sill stop for and even fewer of those make sense within the context of my game.

I considered an EMP mine, which would shut them down temporarily, but that seemed needlessly aggressive and I wanted to keep the game non violent.

I considered a screen at which you could hack the robots, but that came with the implication that Re80 had been able to do this the whole time, so why didn’t she start with that.

I considered a tesla coil, which would keep the robots insnared by its tendrils of electricity, but somehow, enslaving a race of robots seems like an off thing for a former slave/prisoner to do.

So in the end I decided that creating a hologram of herself to distract the robots probably was the most sensible thing to do in this situation. However, I still enjoyed the time I spent trying to figure out the problem of what stops a robot dead in its tracks.