so here we go again

I have traditionally not been great at keeping up this blog, but I will give it one last go. For 2019 I hope to be more present on social media and let people know what is going on with my project.

This starts with the first project that will be up in 2019 called “the magnet”, here is the first look.the_magnet

placeholder hell

In my experience game development is a game of place holders. As you develop you game, in the rush of creativity, you simply cannot be bothered with making something look nice. So you create a placeholder object. Something that isn’t necessarily good, but definitely good enough.

This, however, is a double edged sword. On one hand, you have something that works, but on the other hand you have a mess of work that you have to do in the future to make the project look somewhat decent.

I currently find myself in this placeholder hell with the enemies that make up the bulk of the challenge in “The chain broke”.

They are definitely good enough, but there is nothing distinctive about them, they are just “good enough”.

moving forward, I will have to find a way to make these monsters something to be feared. They need to be made scary.