reacting to development

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videogame development is something not the easiest thing in the world, especially if you are working alone and with no money.

This means that development asks you to be more or less everything, from programmer, over artist to narrative director.

All this said, I don’t know any developer (myself included) that doesn’t love it. You kinda have to, since there is no guarantee about returns on investment, nor how people will receive your work.

you simply roll the dice and do what you love.

The exploration

133I have been working on some of the exploration aspects of “the magnet”.

The game functions in two distinct section, one part of story based and very reminiscent of the interactive fiction genre and the other part of the game is more akin to a classic point and click game.

I have been working on getting the point and click part of the game to feel right, so that the player gets the best experience when playing it, but directing game feel is pretty damn difficult.

smaller and more fun

Screenshot 2018-12-30 11.52.11

so, I feel like I haven’t given “the magnet” enough of an introduction, so here goes.

“the magnet” is a narrative game that is part interactive novel, part exploration game. In the game you play as Teddie, a young girl who find herself alone at the end of the world. She has to stay alive in a world infested with horrors that murder anyone they find on sight.

Throughout the game, she meets other survivors and try to establish connections.

finishing up

The game “scarred” that I have been developing over the last 8 months or so is finally rapping up and this will be the biggest project that I have ever followed through to completion.

This means that this project is the first time I get into some hard Debugging and creating those finishing touches that takes a game from amateur to polished and they are more than a little difficult.

I am currently working on a good credits sequence that honours everyone that has worked on the game, which is why I am doing the kinds of portraits you see above.

Screens

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I wanted to create something that was a bit darker, so I created this scene of a single person in front of a bunch of monitors. I have been trying to tell more stories with these vignettes; This one is one of the more clear ones.

forgetting

I have quite a few social media site that I try to keep up to date as much as I can. That does, sadly mean that sometimes something falls through the cracks and in this case I forgot to post these pieces here-

But I guess that isn’t such a crime, when I get to throw 2 of these at the blog all at once, especially since I am quite happy with these 2.