Holo

I have been working on creating a mechanic that will hold the attention of my guards for a couple of seconds while Re80 sneaks by and have been having a hell of a time with it.

As it turns out, there are very few things that a robot sill stop for and even fewer of those make sense within the context of my game.

I considered an EMP mine, which would shut them down temporarily, but that seemed needlessly aggressive and I wanted to keep the game non violent.

I considered a screen at which you could hack the robots, but that came with the implication that Re80 had been able to do this the whole time, so why didn’t she start with that.

I considered a tesla coil, which would keep the robots insnared by its tendrils of electricity, but somehow, enslaving a race of robots seems like an off thing for a former slave/prisoner to do.

So in the end I decided that creating a hologram of herself to distract the robots probably was the most sensible thing to do in this situation. However, I still enjoyed the time I spent trying to figure out the problem of what stops a robot dead in its tracks.

Officially half way

When working on videogames, project fatigue is a real problem that does need to be combatted at every turn.

You start out a project all excited and ambitious. There is nothing that your game cannot do and nothing that it cannot be. This is probably the best part of making videogames, the open and delightful place where every opportunity is available to you.

and then it starts; the long arduous task of actually making the game. All of a sudden your game has to move from great idea to awesome game. You have to think about things like visual design, audio design and story beats. You lose yourself in questions of color choices and fps count and you can no longer tell if what you are making is any good at all.

This is when project fatigue starts up. You can no longer tell if you game is good or not, you can no longer tell if anything is any good and you start question everything about the game down to it’s core principles.

At this stage you can do nothing but take your successes where they come and today I found such a success.

I am now officially half way. I have reached the threshold that means that I have finished 50% of the levels that are in the game and that is awesome.

Now, bear with me, as I attempt top finish the rest.