Finally out of Alpha

Screenshot 2017-09-02 21.11.30.png

I have been working on the chain broke steadily for just about 8 months and I have finally made it ou of alpha!!!

What does that mean?

well, it means that I have a finished game. A buggy, narratively broke, kinda boring game, certainly, but a finished game none the less. I could release this game tomorrow, if I wanted to, I don’t though.

I am going to be spending the next 5 months, getting the game into BETA and polishing it to near perfection.

Clawing my way towards beta

Screenshot 2017-07-31 21.11.11

I had no idea how long I would be working on the chain broke when I started working on it. Initially, it was supposed to be a small 3 month project, that was going to bring me out of the funk I was in at the time.

These 8 months into the project, and I realise how naive I was to think that the project was going to be anything but a Herculean undertaking.

This is why every milestone has to be celebrated, no matter how minute.

Today, for instance, I finally finished decorating the final scene I created in January.

OK, that needs some explanation.

I created 26 levels in January on my way to a very early alpha of the game. These levels were simply meant to be guidelines that I would follow when designing the rest of the game.

I had no idea that I would be working for 7 months on those 26 levels (which became 30 over time). So now, that I have finally finished the 26th level I can look at the last couple (as in literally 2) levels completely without any old guidelines to follow.

This is both kinda fun and kinda scary.

does it fit

I have been working on the game for a while and I have finally reached the final chapter of the development, which means I have to figure out what the inside of a massive AI looks like.

This is turning out to be more challenging than I thought it would be, as I have match something glossy with the rest of the game.

I am still working on it, trying to make the game make visual sense, but it is not as easy as one might think it would be.

Shading my troubles away

I have been working on the chain broke for a while now and with each new level I stand in front of the same basic issue: how do I make this look somewhat unique, so that it stands out from the rest of the game.

This particular problem reared it’s ugly head once more, as I started making the inside of the machine known as Tau.

At one point in the game, I need my main character 3CS to walk inside of a massive computer and I need to create a look for that. This is my attempt at doing that

The Monsters of NGC

Last week I had the pleasure of going to the Nordic Game conference (NGC) and I had a great time.

I have been going to NGC for almost 5 years running and every time I have fun, so that it was a great experience did not surprise.

However, most of what you end up doing at these conferences is listening to talks or networking. So, when I was not networking (which was most of what I did while there) I was fidgeting with my notebook while listening to a talk.

I drew these monster for each talk that I attended, for what reason I cannot say. This was something to do while the talk was going on and honestly, it was pretty fun while I was doing it.

So I hope you enjoy these moster that were roaming around my head as I was roaming around NGC.