The challenge of simplicity

When I started The chain broke, I did so, knowing that I wanted to make something simple and easy to work with. Little did I know that simplicity is one of the most difficult thing to attain.

This is the problem with projects that are done well, they make everything seem effortless. I looked at projects like “Lara croft: go” or “Grow home” and thought, how hard can it be to get that style…

very hard as it turns out.

This mini rant on the complexities of simplicity comes on the back of a week where I have been doing nothing but trying to build a cantina for the game and failing miserably.

All of this griping should however not reflect on my want to finish the game. I am in this until the bitter end, sometimes it is just nice to vent.

podcasts for the win

allot of my time recently is being spent changing placeholder object in my scenes to some grade a models that I can be proud to share.

Creating these models is a somewhat argues task, as it calls for hours and hours spent looking at Blender, which is an awesome bit of software, but can be a bit tiring.

This is where I have found some solace in podcasts.

The great thing about cheating this kind of content is that it doesn’t require my full attention.

Where programming and design requires every bit of my attention to get just right, creating a full and realised game world can be worked on while giggling along to some awesome podcasts.

so, for anyone that is in my position, here are some recommended podcasts:

My dad wrote a porno

Joseph Anderson

Errand signal