I haven’t really worked with the colour red for the vignettes, so I wanted to create an indoor scene with that colour as a centrepiece.
I also wanted to create some modernist furniture, however, the combination of those two elements mean that the game came out looking just a bit more sinister than I thought it would… I still like it though.
I don’t usually work with nature scenes, mostly because I usually don’t do well with them. Never the less I decided to try something out today.
I think this particular vignette shows some promise, which is good because the shadows of a universe in which these vignettes exist is starting to take place.