
I had no idea how long I would be working on the chain broke when I started working on it. Initially, it was supposed to be a small 3 month project, that was going to bring me out of the funk I was in at the time.
These 8 months into the project, and I realise how naive I was to think that the project was going to be anything but a Herculean undertaking.
This is why every milestone has to be celebrated, no matter how minute.
Today, for instance, I finally finished decorating the final scene I created in January.
OK, that needs some explanation.
I created 26 levels in January on my way to a very early alpha of the game. These levels were simply meant to be guidelines that I would follow when designing the rest of the game.
I had no idea that I would be working for 7 months on those 26 levels (which became 30 over time). So now, that I have finally finished the 26th level I can look at the last couple (as in literally 2) levels completely without any old guidelines to follow.
This is both kinda fun and kinda scary.