finishing up

The game “scarred” that I have been developing over the last 8 months or so is finally rapping up and this will be the biggest project that I have ever followed through to completion.

This means that this project is the first time I get into some hard Debugging and creating those finishing touches that takes a game from amateur to polished and they are more than a little difficult.

I am currently working on a good credits sequence that honours everyone that has worked on the game, which is why I am doing the kinds of portraits you see above.