When working on videogames, project fatigue is a real problem that does need to be combatted at every turn.
You start out a project all excited and ambitious. There is nothing that your game cannot do and nothing that it cannot be. This is probably the best part of making videogames, the open and delightful place where every opportunity is available to you.
and then it starts; the long arduous task of actually making the game. All of a sudden your game has to move from great idea to awesome game. You have to think about things like visual design, audio design and story beats. You lose yourself in questions of color choices and fps count and you can no longer tell if what you are making is any good at all.
This is when project fatigue starts up. You can no longer tell if you game is good or not, you can no longer tell if anything is any good and you start question everything about the game down to it’s core principles.
At this stage you can do nothing but take your successes where they come and today I found such a success.
I am now officially half way. I have reached the threshold that means that I have finished 50% of the levels that are in the game and that is awesome.
Now, bear with me, as I attempt top finish the rest.