The difficulties of worldbuilding

I have reached an interesting part in the development of “The chain broke” where I am going from answering how something is happening to why it’s happening. This might sound very arty farty (pun intended), but it really isn’t.

Up until this point I have been focussed on how the characters of my game survive given the circumstances under which they live and now I am going into explaining how those circumstances came about. I am, of cause, being purposefully vague here, because I want you to play the game and find out all of the gory details for your selves, but suffice it to say some stuff went down and now I am exploring just what happened.

Surprisingly, I am finding it a bit harder to define the why of everything, than I did the how. Creating the world after everything had gone down was, for whatever reason, quite a bit easier for me than I thought it would be, which is probably why I am struggling now.

However, I will not let that get me down, I have a game to make and damnit if I am not going to finish it.

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