the devil is in the detail

I have now officially reached the hump of production. What I am currently working on is adding enough visual polish to each level, so that they become a joy to play.

this leads me into one of the more challenging aspects of development, which is the question of just how much detail that I can add into each level, before the levels becomes crowded and way to visually stimulating.

It is a tight rope to walk, if I add to much visual detail, then the level becomes much to difficult to navigate and the player becomes frustrated, if I dont’ add enough, the level becomes boring and a chore to get through.

Hitting that balance is hard, but I believe that I can do it

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